![]() Sure, there are a few alternative sequences, which mostly involve running away from explosions/fires/floods/etc. ![]() You’re just playing a shooter where the machine guns have been replaced with wands. ![]() Now you’re not bouncing from a cover-based shooter to a stealth game to an exploration game. The chest-high walls seemed out of place in that game but they’re more at home here, in part because the developers have made them a greater focus. I was originally skeptical of the series’ transition to a cover-based shooter in Deathly Hallows 1. The gameplay and environments have been seriously improved, but the repetition and complete failure to actually tell a comprehensible story keep you from enjoying the game’s strengths. There’s a bit of replayability with the extra challenges and harder modes, but you’ll be finished with this one in a day or two. At just a few hours, it took me about as long to finish this game as it did to watch the movie it was based on.
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